I created this prop for a work in progress animation I'm developing as an opener to my upcoming, 2023 Showreel. I optimized the mesh by baking high-poly details onto a lower-poly mesh in Substance 3D Painter. I also used an ORM texture to optimize performance for rendering.
Scroll to see all UV Maps, Texture Maps, Wireframes, and close-ups.

High-Poly Mesh

The labels (A & B) were made/arranged in Adobe Illustrator, then imported into Substance 3D Painter as a Image Textures.

Turntable Rendered in Cycles

Turntable Rendered in Cycles

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