This model is a standalone personal piece, and was meant to be a test of my ability to create a unique, interesting, and overall complete 3D Prop Asset in a relatively short period of time (~4 hours).
Here's what the model looks like running in real-time, using Unreal Engine 5. (For the sake of testing when I made this, I created a custom Collision Mesh).

I created a Base Mesh using Poly-Modeling, then sculpted details on top using Blender's Sculpting tools.

UV Layout and Texture Map Set

Prop Creation Timelapse

Software Applications Used:

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