As I continue my personal studies into 3D Character Modeling/Design with Polygonal Modeling, I wanted to try a test project with "The Dark Knight, Bruce Wayne", who is known for having a strong, well-defined facial structure.
I used a stylized, semi-realistic approach to my design. Everything was modeled from scratch using Image Reference, drawn by Skylar Global.
Eventually, I'd like to reproduce this project with realistic textures and facial details when my skills develop further.
Blender (Cycles Rendering Engine)