An Antique Microscope with 1K-4K PBR Textures and three LOD’s (See Annotations). For use in Architectural Visualization and general Environment Art.
You’ll get a Blender (2.90+) File with Materials applied, a Textures folder containing all baked Image Textures, as well as “.fbx” and “.obj” 3D Files, exported using default Blender settings.
If using this asset in “Unreal Engine”, please remember to check the “Flip Green” option in the Material/Texture Settings for the Normal Map, as Blender (where rendered) uses a different native format, compatible with “OpenGL”, not “DirectX”.
Modeled in Blender, and textured with Substance Painter.
Prop Design based on model variations of the Bausch & Lomb Brass, Antique Microscope
UV & Texture Maps
Inspect the 3D Model's Geometry/Topology & Materials using SketchFab's 3D Viewer, below.
Clay Mesh & Texel Density