This is an animated scene I created as a personal, conceptual style piece. I used Blender's Mist Pass to develop the overall look of the scene.
I Modeled, Rigged, and Animated this character and its props using Blender. I created a simple "Idle" animation for the character. The Cloak [Cloth] Simulation was also created in Blender, later baked as an Alembic Cache. Eevee was used for rendering, and the color grades/final compositing was done in After Effects.




Blender Viewport Capture
I created the stylized grass by manipulating the Normals of a simple grass card alpha texture.
Software Applications Used:
