Wheel & Tire Design
These shots were rendered within Substance Painter, using Iray and a single HDRI.

These shots were rendered within Substance Painter, using Iray and a single HDRI.

The Color Correction and Tone Mapping (ACES) was done directly in the Iray rendering engine, while the Vignette overlay was applied in post, using Photoshop.

The Color Correction and Tone Mapping (ACES) was done directly in the Iray rendering engine, while the Vignette overlay was applied in post, using Photoshop.

The High-Poly Meshes were created using a Quad/Subdivision workflow, alongside procedural Bevels. I derived the Mid-Poly Mesh from those.

Vertices: 4,492,305; Triangles: 8,875,056

The High-Poly Meshes were created using a Quad/Subdivision workflow, alongside procedural Bevels. I derived the Mid-Poly Mesh from those.

Vertices: 4,492,305; Triangles: 8,875,056

Reference I created for the Wheel and Tire

Reference I created for the Wheel and Tire

I spanned the textures across two materials (one for the Rim, and the other for the Tire, Lug Nut, and Valve Cap).

This was done as a means to achieve a relatively high level of visual fidelity I could for rendering close-ups.

I spanned the textures across two materials (one for the Rim, and the other for the Tire, Lug Nut, and Valve Cap).

This was done as a means to achieve a relatively high level of visual fidelity I could for rendering close-ups.

Wheel & Tire Design

I recently completed this short, side-project of a wheel design, which I concepted with Blender and Illustrator (for precision, Vector clean-up), using a "Grease Pencil" to SVG workflow.

I kept the textures simple and clean for the purpose of "studio-type" shots being the goal for this model. While I could have kept the model as a High-poly Mesh due to Studio Renders being my goal, I chose optimize the model to a relative, Mid-poly standard. It was good practice in my use of Marmoset Toolbag for High to Mid/Low-poly Mesh Map Baking. Going forward, I'll likely continue with Substance 3D Painter for quick baking of props (and most texturing) while leveraging Marmoset for the more complex-shaped meshes, such as this one.

High Poly: ~4.5 Mil Verts; ~8.9 Mil Tris
Mid Poly (Final Renders): 53,176 Verts; 105,638K Tris

More artwork
Lawrence pompey lawrence pompey one wtc coverLawrence pompey lawrence pompey monarch butterfly cover 2Lawrence pompey lawrence pompey rain forest cover