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Blender Viewport Capture
I created the stylized grass by manipulating the Normals of a simple grass card alpha texture.
This is a simple animated scene I created as a personal, style exploration piece. I used Blender's Mist Pass to develop the overall look of the scene.
I Modeled, Rigged, and Animated this character and its props using Blender. I created a simple "Idle" animation for the character. The Cloak [Cloth] Simulation was also created in Blender, later baked as an Alembic Cache. Eevee was used for rendering, and the color grades/final compositing was done in After Effects.