This model represented my first time using Substance Painter to procedurally texture a 3D Asset.
This was also my first time incorporating an LOD Workflow into my Asset Creation process.

LOD 00 - Texture/Setup Variation 1

LOD 01 - Texture/Setup Variation 1

LOD 00 - Texture/Setup Variation 2

LOD 01 - Texture/Setup Variation 2

SketchFab 3D Viewer (Viewer includes texture/setup variations)

Software Applications Used:

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