I created this 100% Procedural, Xbox Controller material in Substance 3D Designer in order to to practice my understanding of simple-to-complex Shapes, Masks, Height Maps and Blending Modes within a procedural setting.
I displaced a single, subdivided Plane using the Height Map and rendered all presentation shots in real-time with Blender's "Eevee."

Height Map: Build Progression

Height Map: Final

Substance 3D Designer Graph

Graph Breakdown 01

Graph Breakdown 02

Graph Breakdown 03

Substance 3D Designer Viewport

Software Applications Used:

More projects

Back to Top