I modeled, rigged, and animated this "Real-Time ready" Monarch Butterfly in Blender. I then ported it to Unreal Engine 5 as an animated "Skeletal Mesh".
Monarch Butterfly Rig Breakdown (Blender)
Unreal Engine 5, FBX Import of the model with the rig's animations (Including rig-driven Morph Targets/Shape Keys).
Monarch Butterfly Model & Rig Turntable Presentation
Wing Texture Breakdown in Substance 3D Painter. Photoshop was used to create a Normal Map from the Reference Wing Image. Wing Details were Hand-Painted.