
Introduction:
I'm a self-taught 3D Artist and Motion Graphics Designer, as well as a former-career Healthcare Provider and Educator. I have over 5 years of combined experience in the creative industry as both an independent contractor and full-time, studio/agency-based professional with experience creating a variety of production-ready deliverables for Advertising, Education/eLearning, Medicine, and Publishing.
I specialize in real-time 3D development and maintain a thorough understanding of its technical considerations, such as poly-budgets, topology/clean triangulation with well-maintained normals post baking, texture-packing, shader optimization, file size limitations, model/animation file formats (alembic, fbx, glTF, obj, etc.), lighting, and more.
Software Proficiency:
3D Software:
Blender (Primary - Advanced Proficiency); Maya (Secondary - Beginner Proficiency); Cinema 4D (Tertiary - Beginner Proficiency); Gaea 2.0; Marmoset Toolbag; Meshroom (AliceVision); Substance 3D Painter; Substance 3D Designer; SpeedTree; Unreal Engine 4/5; iClone 8; Character Creator 4; ZBrush (Non-Character Sculpting)
Adobe Creative Cloud:
Acrobat; After Effects (Main Plugins: Bodymovin, Duik Angela/Bassel; Joysticks n’ Sliders; Saber); Express; Illustrator; InDesign; Media Encoder; Photoshop; Premiere Pro
Workspaces/Other:
Windows; Mac; Asana; Canva; Figma; Google Workspace; Microsoft Office (Powerpoint, Excel, Word, etc.); Slack; Teams
Based in the United States (EST/EDT)