A breakdown of the rig within Blender. I rigged this model using a combination of simple Bone Constraints and Python expression-based Drivers.
Unreal Engine 5, FBX Import of the model with the rig's animations (Including rig-driven Morph Targets/Shape Keys).
Model, Texture, Rig, and Animation Breakdown with HDRI Lighting Test


Model Texturing Breakdown inside of Substance 3D Painter


Software Used
