A breakdown of the rig within Blender. I rigged this model using a combination of simple Bone Constraints and Python expression-based Drivers.

Unreal Engine 5, FBX Import of the model with the rig's animations (Including rig-driven Morph Targets/Shape Keys).

Model, Texture, Rig, and Animation Breakdown with HDRI Lighting Test

Model Texturing Breakdown inside of Substance 3D Painter

Software Used

More project work...

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