This example scene was rendered in real-time, using Unreal Engine 5 with Lumen.

All of the models, materials, and Blueprint shaders in this scene (including the Volumetric Clouds, Stylized Grass, and Stylized Water) were created by me.

Example implementation of these custom materials in Unreal Engine 5. All materials in this example scene (including Stylized Grass, Trees, and Volumetric Clouds) were developed by me using Substance 3D Designer and Unreal Engine 5's Blueprint Editor.

Software Used

More project work...

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