I created these stylized materials for use in my future stylized environment art projects. This presentation features the materials shown in both Unreal Engine 5 (using Lumen) and Blender (using Eevee for Turntable Shots). I was going for a simple, painterly look.
All textures were developed procedurally in Substance 3D Designer, and the maps presented are in 2K (2048 x 2048) resolution, with packed ORD maps for Texture Sample reduction/optimization.
Software Applications Used: