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Height Map Mesh Displacement using the Displace Modifier in Eevee.
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"Drain" and "No Drain" (Tiled with separate geometric Planes)
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Base Drain/Damaged Concrete Slab Height Map Progression. I used some techniques I learned from "Daniel Badtke's" tutorial on damaged concrete to develop the base forms. (NOTE: I added extra Height details with AO and Color later in the Graph)
I baked both Paint and Wet Maps, then added and multiplied them with the Color and Roughness of my material in Blender. The Paint Map was added to the Color for a "splash" effect. I first learned this technique from an old Blender tutorial by "CG Geek."
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Simple Parameters for Output Variation
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