

Rendered in Real-Time with Eevee

Comparison between the Eevee (Real-Time) and Cycles (Path-Traced) rendering engines.
I created a simple variation generator for the material. This demo was captured in Substance Painter.



Software Used

I created a procedural, stylized wood plank material using Substance 3D Designer. All primary renders were made using Blender's Eevee with Height Map-based mesh displacement.
Rendered in Real-Time with Eevee
Comparison between the Eevee (Real-Time) and Cycles (Path-Traced) rendering engines.
I created a simple variation generator for the material. This demo was captured in Substance Painter.