Software Used
Nikon Battery Charger
The primary purpose of this project was to create a digital replica of a Nikon Battery Charger that I borrowed from a friend. I optimized this mesh by baking high-poly details onto a lower-poly, real time-ready mesh in Substance 3D Painter. I also used an ORM texture to optimize performance for rendering. It was a unique device to model, and I had a great time with it. (Vertices: 8,126 - Triangles: 15,615)
2023
Prop Art
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