This animation was created to coincide with the script's Voiceover Prompt, regarding the basic operation structure of the Mars Curiosity Rover. The base Mars Curiosity Rover 3D model was sourced from NASA's model library for educational purposes. It was heavily modified, optimized, and rigged for use in animation with Blender.

This is a complex, flexible rig that I designed for use in Blender. I leveraged techniques such as Scripted Drivers, Bone Constraints, and Baked Action Constraints. This rig also includes a simple Python script (Timestamps 00:40 to 00:50) that I compiled to display an easy-to-use Interface.

Above, is an array of GIFs presenting a few of the various movement features and functions of the rig.

This animation was created to represent a stylized/exaggerated version of the approach and atmospheric re-entry of the Mars Curiosity Rover's shuttle pod.

The atmospheric re-entry animation displayed here was a stylized animation created for the purpose of real-time rendering in Blender's Eevee engine. The final composition was completed using Render Passes in After Effects,

The Mars Curiosity Rover's shuttle pod wa smodeled in Blender and textured using Substance 3D Painter.

Software Used

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