Software Used
Procedural Xbox Controller Material
I created this Xbox Controller Material using only nodes in Substance 3D Designer in order to to practice my understanding of Shapes, Masks, Height Maps and Blending Modes within a procedural environment. I displaced a single, subdivided 3D Plane using the resulting Height Map and rendered all presentation shots in real-time with Blender's "Eevee" engine.
2023
Material Art
More project work...
"Michelle Rojas Is Not Okay"
Audible Originals
Animation
Nikon Battery Charger
Prop Art
"The Elements"
Kids Discover Online
Animation | Video Editing
"Mars"
Kids Discover Online
Animation | Rigging | Video Editing
Antique Microscope
Prop Art
Monarch Butterfly Rig
Rigging
Lawrence M. Pompey
Personal Branding
Animation | Graphic Design
"Spitfire" Plane Rig
Rigging
"The Promenade" Tiled Ground Material
Material Art
TDK's "D-C90 Cassette Tape"
Prop Art