This project got me listed as "Artist of the Week" by Michael Tanzillo (Global Head of 3D Artists for Adobe Substance 3D) on his 3D Artist Recap blog for Siggraph 2023.
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Software Used
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I created this Xbox Controller Material using only nodes in Substance 3D Designer in order to to practice my understanding of Shapes, Masks, Height Maps and Blending Modes within a procedural environment. I displaced a single, subdivided 3D Plane using the resulting Height Map and rendered all presentation shots in real-time with Blender's "Eevee" engine.