I created this 100% Procedural, "Xbox" Controller material in Substance 3D Designer in order to to practice my understanding of simple-to-complex Shapes, Masks, Height Maps and Blending Modes within a procedural setting.
I displaced a single, subdivided Plane using the Height Map and rendered all presentation shots in real-time with Blender's real-time rendering engine, "Eevee."
Featured in this newsletter ("The 3D Artist") article by Michael Tanzillo (Head of 3D Technical Artists at Adobe Substance 3D)

Height Map: Build Progression

Height Map: Final

Substance 3D Designer Graph

Graph Breakdown 01

Graph Breakdown 02

Graph Breakdown 03

Substance 3D Designer Viewport

Software Applications Used:

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