B-Roll that was animated to coincide with the closing of the video.

A prop atlas with modifier-based, procedural animations for the palm trees used in the final scene.
A prop atlas with modifier-based, procedural animations for the foliage used in the final scene.
I developed a simple, procedural waterfall material using Blender and the Eevee rendering engine.

I designed, modeled, rigged, and animated this "Kid's Discover Online" hero character using Blender. This character appears in a variety of Kids Discover content.
