
Color Grade in After Effects (Image Copyright: Kids Discover Online)


The 3D Model Assets were modeled in Blender and textured with Substance Painter (Optimized for Eevee, Real-Time Rendering). The bare tree (Left) is a retopologized, UVed, and textured Photoscan. The rock group (Center) is a slightly re-modeled, UVed, and textured pack. (Vertices: 118,531)
I created an Asset Pack using Blender 3.0's new "Asset Browser" to organize all the semi-modular props I made and used it to build the final environment. Materials all have 1K-4K quality variants. Procedural Anims/Mods come with each Asset. No LoD's.
A simple, procedural Waterfall Shader. The Mesh (as seen in video) was duplicated and adjusted. I kept it simple, as it was going to be viewed from a distance in the final scene.

The Model for a mascot-like character I concepted and created for use in the "Kids Discover Online" Web Videos. Nicknamed, "Kid Discover/KD", this model has been used in most KD Online videos. The Rigging was done using Mixamo's Auto-Rig addon in Blender.
