I modeled, rigged, and animated this "Real-Time ready" Monarch Butterfly in Blender. I then implemented it as a Skeletal Mesh
with baked-in animations inside of Unreal Engine 5.

Monarch Butterfly Rig Breakdown (Blender)

Unreal Engine 5, FBX Import of the model with the rig's animations (Including rig-driven Morph Targets/Shape Keys).

Wing Texture Breakdown in Substance 3D Painter. Photoshop was used to create a Normal Map from the Reference Wing Image. Wing Details were Hand-Painted.

Monarch Butterfly Turntable Presentation

Reference Board

Software Applications Used:

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