I modeled, rigged, and animated this "Real-Time ready" Monarch Butterfly in Blender. I then implemented it as a Skeletal Mesh
with baked-in animations inside of Unreal Engine 5.
Monarch Butterfly Rig Breakdown (Blender)

Unreal Engine 5, FBX Import of the model with the rig's animations (Including rig-driven Morph Targets/Shape Keys).
Wing Texture Breakdown in Substance 3D Painter. Photoshop was used to create a Normal Map from the Reference Wing Image. Wing Details were Hand-Painted.
Monarch Butterfly Turntable Presentation


Reference Board
Software Applications Used:
