I've been wanting to add a stylized wood plank material that I can call my own to my personal Stylized Materials Library. All renders were made using Blender's Eevee with Height Map-based mesh displacement.

Comparison between the Eevee (Real-Time) and Cycles (Path-Traced) rendering engines.

I created a simple generator for the material. This demo was captured in Substance Painter.

This has been an interesting way to retrospectively evaluate my organization skills and habits while building materials in Substance Designer.

For anyone wanting to render their Materials from Substance Designer in Eevee, here's my simple setup.

- I used my Height Map in the Displace Modifier, set to UV Coords.
- For lighting, it's just an HDRI and two Point Lights.

Software Applications Used:

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