The primary purpose of this project was to create a hyper-realistic, digital replica of Realistic's "SCT-23 Cassette Tape Deck" to accompany my previous prop (TDK's "D-C90 Cassette Tape"). I utilized a Subdivision, High-to-Low-Poly workflow, with UDIM's for UV Mapping.
Vertices: 40, 303 - Triangles: 75,153
Scroll to see all UV Maps, Texture Maps, Wireframes, and close-ups.

I added rigging to this prop project as a way to show how I work to build flexibility and usability into my prop work.

The Display consists of procedural masks blended with the texture map, which control emission strength and area of influence. Drivers control the on/off functions and movement of the masks, and Limit Transformation Constraints were used for simplicity.

I modeled this prop from real-life reference, and kept Scale in mind first and foremost. Doing so helped me import and implement my Cassette Tape prop without issue. 

I wanted the Tape Hub (rotator) function to only affect the Cassette Tape when it was firmly placed inside the Deck. Implementing this function came down to writing a simple "if else" expression in the Driver

Basic animation test sequence using the rig I made for this model.

I animated the display by separating an audio track to L & R channel's, then exported it to individual files.

I selected "Bake Sound to F-Curves" with a Key on both "waveform" Controller Bones in the rig.

I wanted to focus on realism with high-fidelity texturing for this project, so I went with two UDIM Texture Sets (renders were made with textures at 12k x 4k resolution for both UDIM Texture Sets).

All decals were created using Adobe Illustrator, and were applied using Stencils in Substance 3D Painter.

Various references were used to achieve optimal accuracy for this digital replica.

Portions of the interior required sourcing other, similar cassette decks as the only references available for interior portions of this specific model were blurry at best.

Software Applications Used:

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